/enchant

Adds an enchantment to a player's selected item, subject to the same restrictions as an anvil (MCL only).

Syntax

enchant <targets> <enchantment> [<level>]

Arguments

<targets> Selector

Specifies the target(s).

<enchantment> String

Specifies the enchantment to be added to the item held in the target's main hand.

<level> Number

Specifies the enchantment level. Should not be greater than the maximum level for the specified enchantment. If not specified, defaults to 1.

Must be a positive integer.

Examples

  • To give the Infinity enchantment to all players holding a bow:

    /enchant @a infinity

  • To enchant the nearest player's held sword with Sharpness 5:

    /enchant @p sharpness 5

History

Version
Action

v2.0

Added /enchant

Last updated