/ride
Allows entities to mount or dismount other entities.
Usage
Attaches entities to each other using Luanti's built-in attachment system. Does not have any way of automatically putting entities in the right place.
Syntax
ride <target> mount <vehicle> [<bone>] [<pos>] [<rot>]
ride <target> start_riding <vehicle> [<bone>] [<pos>] [<rot>]
Attaches <target>
to <vehicle>
at the given bone, with the given position and rotation.
ride <target> dismount
ride <target> stop_riding
Dismounts <target>
from any vehicle it is riding.
Arguments
<target>
: Target selector
Specifies the passenger.
Must be a player name or target selector. Should only select one entity.
<vehicle>
: Target selector
Specifies the mount.
Must be a player name or target selector. Should only select one entity.
[<bone>]
: String
The bone of the vehicle to attach the target to. Use _
to select the default.
[<pos>]
: The position (relative to the bone) to mount the target.
[<rot>]
: The rotation (relative to the bone) to mount the target.
History
v3.0
Added /ride
Last updated