/ride
Allows entities to mount or dismount other entities.
Usage
Attaches entities to each other using Luanti's built-in attachment system. Does not have any way of automatically putting entities in the right place.
Syntax
ride <target> mount <vehicle> [<bone>] [<pos>] [<rot>]
ride <target> start_riding <vehicle> [<bone>] [<pos>] [<rot>]
Attaches <target> to <vehicle> at the given bone, with the given position and rotation.
ride <target> dismount
ride <target> stop_riding
Dismounts <target> from any vehicle it is riding.
Arguments
<target>: Target selector
Specifies the passenger.
Must be a player name or target selector. Should only select one entity.
<vehicle>: Target selector
Specifies the mount.
Must be a player name or target selector. Should only select one entity.
[<bone>]: String
The bone of the vehicle to attach the target to. Use _ to select the default.
[<pos>]: The position (relative to the bone) to mount the target.
[<rot>]: The rotation (relative to the bone) to mount the target.
History
v3.0
Added /ride
Last updated