/trigger

Changes the executor player's score in a scoreboard objective with a "trigger" criterion

Changes the executor player's score in a scoreboard objective with a "trigger" criterion, and un-enabled the objective for this player. Allows non-operator players to modify their own scoreboard objectives under tightly controlled conditions. Often used to let players activate systems controlled by data packs or command blocks.

Syntax

trigger <objective>

Adds 1 to the current value of <objective>.

trigger <objective> add <value>

Adds <value> to the current value of <objective>.

trigger <objective> set <value>

Sets the value of <objective> to <value>.

Arguments

<objective>: String

An enabled scoreboard objective with the "trigger" criterion.

It must be a single word containing only alphanumeric characters and underscores.

<value> Number

Specifies the value to be set to or added to the objective.

Must be a 32-bit integer number (from -99,999,999,999,999 to 100,000,000,000,000).

History

Version
Action

v1.0

Added /trigger

Last updated