Data types

A list of data types.

String

Any single word (whitespace at the beginning and end is ignored)

Examples:

hi

ThePython10110

better_commands

Long string

Any text (whitespace at the beginnning and end is ignored). Long strings are always the last argument in a command.

Examples:

example

another example

12983 plus eighty-nine = thirteen thousand and 72

Number

Any positive or negative number from -99,999,999,999,999 (negative 100 trillion + 1) to 100,000,000,000,000. (100 trillion)

Examples:

1

3.141592

-65535

Range

Either a number or values in the format [min]..[max]. Only one of [min] and [max] is required. Ranges are inclusive.

Examples:

6 (matches exactly 6)

3..5 (matches any number between 3 and 5, inclusive)

-293.5.. (matches any number greater than or equal to -293.5

...4 (matches any number less than or equal to .4)

1..-1 (matches no numbers, since no numbers are >= 1 but <= -1)

Boolean

Either true or false.

Position

A position is a set of three values intended to be used as x, y, and z coordinates (in that order).

Axes:

  • North: +Z (note that in ACOVG, north and south are reversed)

  • South: -Z

  • East: +X

  • West: -X

  • Up: +Y

  • Down: -Y

There are three possible value types that can be used as coordinates:

Absolute coordinates (numbers)

Absolute coordinates are used to specify an exact position in the world. They are just numbers.

Examples

1 50 7 means the position {x=1, y=50, z=7}.

-23.52 38.8 0 means the position {x=-23.52, y=38.8, z=0}

Relative coordinates (tilde notation)

Relative coordinates are used to specify a coordinate relative to where the command is executed. Relative coordinates are preceded by a tilde (~). You can combine relative coordinates with absolute coordinates.

Examples

~ ~5 ~ means the position 5 nodes above the execution position.

~-2 ~ 25 means the position 2 nodes in the -X direction from the execution position, with the Z coordinate replaced with 25. At {x=3, y=5, z=-3.5}, this would evaluate to {x=1, y=5, z=25}.

Local coordinates (caret notation)

Local coordinates are used to specify a coordinate relative to the execution position and rotation. It's similar to relative coordinates, except the execution rotation is treated as the Z-axis. Local coordinates are preceded with a caret (^). You cannot combine local coordinates with absolute or relative coordinates.

Examples

^ ^ ^5 Five nodes "forward"

^ ^-5 ^ Five nodes "down"

^-2 ^ ^ Two nodes "left"

Rotation

One or two values, intended to be used as yaw (left/right rotation) and sometimes pitch (up/down rotation). Values are in degrees, and support tilde (relative) notation.

Directions

  • North: Yaw = 0

  • West: Yaw = 90

  • South: Yaw = 180

  • East: Yaw = 270

  • Up: Pitch = 90 (maximum for players is 89.5)

  • Down: Pitch = -90 (minimum for players is -89.5)

Examples

45: Northwest

~45: 45 degrees counterclockwise from the current direction

180 -90: Facing south and down

~1 ~-1 (1 degree counterclockwise and one degree up from the current direction)

Selector

See Target Selectors.

Item/Node

An itemstring or item alias, with optional metadata in [square brackets]. Nodes support param1 and param2 being set this way.

Items can also be specified with a count and wear value, such as default:pick_wood 1 65535

Item Examples

default:dirt = dirt

dirt = dirt (alias)

dirt[color=green] = green dirt

dirt[color=green] 24 = 24 green dirt

default:pick_wood[color=green] 1 32768 = a green half-worn wooden pickaxe

Node Examples

default:dirt = dirt

default:water_flowing[param2=3] = flowing water (level 3)

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