/summon

Summons an entity.

Syntax

summon <entity> [<pos>] [<rot>]

summon <entity> [<pos>] [facing <target>]

Arguments

<entity> String (entity ID or alias)

Specifies the entity to be summoned. You can include the entity's staticdata in [square brackets]. If an entity alias is used, and the alias matches multiple different entities, chooses a random one.

<pos> Position

Specifies the position to summon the entity. If not specified, defaults to the position of the command's execution.

<rot> Rotation

Specifies the rotation (yaw and optionally pitch) of the summoned entity. If not specified, defaults to the rotation of the command's executor.

<target> Selector

Specifies the entity the summoned entity should face.

Examples

  • To summon a zombie 10 blocks west of the current position of the executing player:

    • summon mobs_mc:zombie ~-10 ~ ~

  • To summon a zombie 5 nodes in front of the executor, facing the executor:

    • summon zombie ^ ^ ^5 facing @s

  • To summon a zombie 5 nodes behind the executor, facing north:

    • summon zombie ^ ^ ^-5 0

History

Version
Action

v1.0

Added /summon

Last updated