/time
Changes or queries the world's game time
Syntax
time add <time>
Adds <time>
to the in-game daytime.
time query (daytime|gametime|day)
Queries current time
time set (day|night|noon|midnight|sunrise|sunset)
time set <time>
Sets the internal daytime.
Arguments
<time>
String or Number
Specifies the time to add or set.
Must be a number with an optional unit suffix. Units include:
d
: an in-game day, 24000 tickss
: a second, 20 tickst
(default and omittable): a single tick, the default unit.
(Note: "ticks" don't really apply to Minetest, they're just defined here as 1/24000 of a day).
In Minetest, 0 means midnight, and in ACOVG, 0 means dawn. If you want to change it, there's a setting (Use ACOVG time?) to do that.
daytime|gametime|day
String
Specifies the time to query. Must be daytime
, gametime
or day
.
daytime
- the number of game ticks since dawn. (the internal daytime modulo 24000)gametime
- the age of the world in game ticks. (the game time modulo 2147483647)day
- the number of in-game days passed. (the internal daytime divided by 24000, then modulo 2147483647)
day|night|noon|midnight|sunrise|sunset
String
Specifies the time to set. Must be day
, night
, noon
, midnight
, sunrise
, or sunset
.
day
= 7000night
= 19000noon
= 12000midnight
= 0sunrise
= 5000sunset
= 18000
These commands do not affect the day count, unlike in ACOVG. Running /time add 24000
is the same as /time add 0
.
Examples
To set the time to 1,000:
time set 1000
v1.0
Added /time
Last updated